dot(const QuatC &rQuat) const | QuatC | [inline] |
exp() const | QuatC | |
from_axis_angle(const Vector3C &rVec, float32 f32Angle) | QuatC | |
from_axis_angle(float32 f32X, float32 f32Y, float32 f32Z, float32 f32Angle) | QuatC | |
from_rot_matrix(const Matrix3C &rMat) | QuatC | |
inverse() const | QuatC | |
log() const | QuatC | |
norm() const | QuatC | [inline] |
normalize() const | QuatC | |
operator *(const QuatC &rQuat) const | QuatC | |
operator *(float32 f32Scalar) const | QuatC | [inline] |
operator *(float32 f32Scalar, const QuatC &rQuat) | QuatC | [friend] |
operator!=(const QuatC &rQuat) const | QuatC | [inline] |
operator+(const QuatC &rQuat) const | QuatC | [inline] |
operator-() const | QuatC | [inline] |
operator-(const QuatC &rQuat) const | QuatC | [inline] |
operator/(const QuatC &rQuat) const | QuatC | |
operator==(const QuatC &rQuat) const | QuatC | [inline] |
operator[](int32 i) | QuatC | [inline] |
operator[](int32 i) const | QuatC | [inline] |
QuatC(float32 f32X=0, float32 f32Y=0, float32 f32Z=0, float32 f32W=1) | QuatC | |
QuatC(const QuatC &rQuat) | QuatC | |
slerp(float32 f32T, const QuatC &rQ, const QuatC &rP) | QuatC | [static] |
to_axis_angle(Vector3C &rVec, float32 &f32Angle) const | QuatC | |
to_axis_angle(float32 &f32X, float32 &f32Y, float32 &f32Z, float32 &f32Angle) const | QuatC | |
to_rot_matrix() const | QuatC | |
unit_inverse() const | QuatC | [inline] |
~QuatC() | QuatC | [virtual] |