| dot(const QuatC &rQuat) const | QuatC | [inline] |
| exp() const | QuatC | |
| from_axis_angle(const Vector3C &rVec, float32 f32Angle) | QuatC | |
| from_axis_angle(float32 f32X, float32 f32Y, float32 f32Z, float32 f32Angle) | QuatC | |
| from_rot_matrix(const Matrix3C &rMat) | QuatC | |
| inverse() const | QuatC | |
| log() const | QuatC | |
| norm() const | QuatC | [inline] |
| normalize() const | QuatC | |
| operator *(const QuatC &rQuat) const | QuatC | |
| operator *(float32 f32Scalar) const | QuatC | [inline] |
| operator *(float32 f32Scalar, const QuatC &rQuat) | QuatC | [friend] |
| operator!=(const QuatC &rQuat) const | QuatC | [inline] |
| operator+(const QuatC &rQuat) const | QuatC | [inline] |
| operator-() const | QuatC | [inline] |
| operator-(const QuatC &rQuat) const | QuatC | [inline] |
| operator/(const QuatC &rQuat) const | QuatC | |
| operator==(const QuatC &rQuat) const | QuatC | [inline] |
| operator[](int32 i) | QuatC | [inline] |
| operator[](int32 i) const | QuatC | [inline] |
| QuatC(float32 f32X=0, float32 f32Y=0, float32 f32Z=0, float32 f32W=1) | QuatC | |
| QuatC(const QuatC &rQuat) | QuatC | |
| slerp(float32 f32T, const QuatC &rQ, const QuatC &rP) | QuatC | [static] |
| to_axis_angle(Vector3C &rVec, float32 &f32Angle) const | QuatC | |
| to_axis_angle(float32 &f32X, float32 &f32Y, float32 &f32Z, float32 &f32Angle) const | QuatC | |
| to_rot_matrix() const | QuatC | |
| unit_inverse() const | QuatC | [inline] |
| ~QuatC() | QuatC | [virtual] |