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OpenGLBufferC Member List

This is the complete list of members for OpenGLBufferC, including all inherited members.
activate() (defined in OpenGLBufferC)OpenGLBufferC [virtual]
bind_texture(PajaSystem::DeviceInterfaceI *pInterface, PajaTypes::uint32 ui32Properties)OpenGLBufferC [virtual]
create()OpenGLBufferC [virtual]
create_new(GraphicsDeviceI *pDevice) (defined in OpenGLBufferC)OpenGLBufferC [static]
DataBlockI()DataBlockI [protected]
destroy() (defined in OpenGLBufferC)OpenGLBufferC [protected]
DeviceInterfaceI()DeviceInterfaceI [protected]
flush()OpenGLBufferC [virtual]
get_alive() constDataBlockI [virtual]
get_class_id() constOpenGLBufferC [virtual]
get_class_name()OpenGLBufferC [virtual]
get_exclusive() constDeviceInterfaceI [virtual]
get_state() constDeviceInterfaceI [virtual]
get_super_class_id() constGraphicsBufferI [virtual]
GraphicsBufferI() (defined in GraphicsBufferI)GraphicsBufferI [protected]
init(PajaTypes::uint32 ui32Flags, PajaTypes::uint32 ui32Width=0, PajaTypes::uint32 ui32Height=0)OpenGLBufferC [virtual]
load(FileIO::LoadC *pLoad)GraphicsBufferI [virtual]
m_bAlive (defined in DataBlockI)DataBlockI [protected]
m_hPBuffer (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_hPBufferDC (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_hPBufferRC (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_pParentDev (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_pViewport (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_ui32InitFlags (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_ui32PBufferTexID (defined in OpenGLBufferC)OpenGLBufferC [protected]
m_ui32State (defined in DeviceInterfaceI)DeviceInterfaceI [protected]
OpenGLBufferC() (defined in OpenGLBufferC)OpenGLBufferC [protected]
OpenGLBufferC(GraphicsDeviceI *pDevice) (defined in OpenGLBufferC)OpenGLBufferC [protected]
query_interface(const PluginClass::SuperClassIdC &rSuperClassId)OpenGLBufferC [virtual]
read_pixels(PajaTypes::uint32 ui32Flags, void *pData)OpenGLBufferC [virtual]
release()DataBlockI [virtual]
save(FileIO::SaveC *pSave)GraphicsBufferI [virtual]
set_alive(bool bState)DataBlockI [virtual]
set_graphicsdevice(GraphicsDeviceI *pDevice)OpenGLBufferC [virtual]
set_state(PajaTypes::uint32 ui32State)DeviceInterfaceI [virtual]
~DataBlockI()DataBlockI [protected, virtual]
~DeviceInterfaceI()DeviceInterfaceI [protected, virtual]
~GraphicsBufferI() (defined in GraphicsBufferI)GraphicsBufferI [protected, virtual]
~OpenGLBufferC() (defined in OpenGLBufferC)OpenGLBufferC [protected, virtual]

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